SimCity review

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To be honest – Sim City wasn’t a bad game, but unfortunately the release turned out to be massively overhyped. In fact it was so overhyped that I even convinced my sister to buy it, so we could play together. Sim City has everything you’d expect from a city building simulator. Electricity, water, garbage- management and everything in between.

I do like some of the features they had included with the game, such as the regions, working together in order to focus on a common goal, such as building a mega project made sense in my opinion, but the ideas fell flat with the small map sizes, that didn’t allow for much creativity in the long run. Everytime I play the game, I feel as if I finally get something going, and then I run out of space in my city.

» Having to log in to servers in order to actually play the game is probably one of the worst ideas I have ever heard of«

Having to log in to servers in order to actually play the game is probably one of the worst ideas I have ever heard of, and I don’t see how this could’ve ever be considered a good idea. I imagined myself playing this game casually on my laptop at the summerhouse we usually rent every year, but I knew that wouldn’t be the case as I couldn’t even play the game without internet connection. Something they have since then fixed, at least they listened to their community after I while I guess.

While mass transit, such as trains are a thing in this game, they don’t feel very useful at all, because they take up so much space compared to what the map has to offer. Everytime I’ve been wanting to use trains it felt as if I had to destroy half my city in order to even make room for them.

I kind of liked the idea of city specialization, culture, trading, gambling, tourism and so forth, the ladder actually included real life buildings as well some of which were “lesser known” than the common buildings you normally see, which is something I actually found kind of interesting.

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Favourite game genres: Action, FPS, Indie

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